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Unbound Creations LLC – my Game & Software Dev Company proudly owning Postmortem

Formal press release that I have recently established Unbound Creations LLC, my Game and Software Development company! Unbound Creations LLC is a new California-based Game and Software Developer...

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DevBlog #1: What’s Next? Info on new Game, learning Unity, Dev Fail Video

Sharing goals for my next game, my progress so far, and hilarious video of a Dev Fail. Between all the legal/businessy/pr stuff after my first release, I have begun working on my second game, under the...

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Karaski DevBlog #2: Social Stealth, Trespassing, Lightmaps and potplants!

This week of gamedev brought the concept of illegal behaviors and suspicion into my game, as well as some graphical tweaks and models! New Features As I mentioned in my last post, there is a good bunch...

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Karaski DevBlog #3: Save States, Dialogue, and Women

Finishing some coding tasks and jumping back into character writing and modeling. Say Hello to Miss Sinclair! On the code side… I got around to creating a persistent game logic and a basic system for...

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Karaski DevBlog #4: Newspapers, GUI and Being a Dick

This week I finished furnishing a new area with items, implemented a GUI system, and done a bit of creative writing! GUI and Conversations The highlight of the week is implementing a GUI system using...

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Karaski DevBlog #5: Art Style, Modeling, and revealing the Setting

This week was spent crafting the game world with new models and lighting. And here’s a hint to the overall setting! Tinkering with Art Styles I did not get much coding done this week, pouring my town...

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New challenges in writing meaningful game dialogue

Working on my second game, I realize the dialogue writing approach from my first game Postmortem: one must die may not quite cut it. My Old Approach With my first game, I used long, unskippable...

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Karaski DevBlog #7: Stealth, New Level, and slightly-less-dumb AI!

I’m am halfway done with a whole new level relying on stealthy infiltration, now featuring slightly less dumb AI! New Level, New focus I’ve gone to laying out a whole new level with unique textures and...

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Return of “Garage Game Devs”?

The advent of Indie Game Devs, triple-A studios disbanding, new easy tools emerging… is Game Making reutrning to its roots? Back in ye olden days, Game Dev was a much smaller venture. The first few...

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Karaski DevBlog #9: Game Story, Plot Items, and Quest System

I have finally started integrating the main plot via in-game story, plot items, and a quest system that tries something new. New Areas and Items I’ve added a whole new area, where the game begins! This...

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Learning to Enjoy Games Again at Polish “Pixel Heaven” Indie Game Festival

I attended the biggest Indie Game event in Warsaw and got to try HTC Vive VR, play a bunch of upcoming indies, and watch Peter Molyneux preach!  Last year I attended the event for the first time as an...

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EuroTrip 14: The Mellow Life in Finland with Online Friends

I stepped off the boat into the rural and coastal towns of the Fins, learning about the relaxed life and brainstorming game dev with my friend in Vaasa. Hello Moomins! Fresh off the sleepless cruise...

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Rapid Prototyping Tip: Defining data as code files

When you’re trying to churn out a game fast, it might make more sense to define your items, texts or conversation in code files. Here’s how to do it, an example from my current project. Back on my...

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HEADLINER Sale and Marketing Stats, 3 Months After Steam Release

My latest indie game HEADLINER has been out for almost 3 months now. I wanted to share detailed statistics about sales, marketing, geography, platform and gameplay. I hope it’s both interesting and...

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HEADLINER Update: Trading Cards Available!

Good News everyone, HEADLINER now supports Trading Cards :D Next time you log in, you should retroactively get a few cards for the time you already played! Get HEADLINER on Steam! Go, control the...

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Headliner: NoviNews Released!

It’s Out! [ [ Grab it on Steam ] ] Tell your friends, tell your kids, tell your cat!  And if you do, can you please, please leave a Steam review? Good OR bad! The reviews count for A LOT in the Steam...

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